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The Stardate: 3000 line
of miniatures is produced by
Valiant
Enterprises Ltd. who have been producing these and other
gaming and display miniatures since the 1970's and these
starship miniatures are still available. This line of
starships
were never tied to a specific game system but pictures of
the miniatures were used for the counters of the old game
Alpha Omega..
"Warfare
on the Milky Way The bitter struggle between the
outnumbered forces of the United Planetary Federation and
those of the Alien Star Empire began with the Alien
Invasion of Federation territory in SD 3021.7 and has
lasted eight long years. No end is yet in sight."
United Planetary Federation
Background
"The United Planetary Federation consistes of twenty
two planets from fourteen solar systems in the First
Quadrant of the Milky Way Galaxy. Members of the
Federation are primarily humanoid, although Mandroids and
a sprinkling of other minorities also hold Federation
citizenship."
"Initial contact between the
warring parties did not occur until SD 3012.5, when the
ever-expanding frontiers of the Empire began encroaching
on Federation territory. Although the tactical
supperiority of the Federation fleet exacted a deadly toll
of the invaders, the overwhelming power of the vast Alien
starfleets dealt several severe blows to the Federation
forces during the first year of the war. By shear weight
of numbers the Aliens were able to break through in
several places, isolating and destroying four Federation
task forces."
Design Philosophy -
Tough slow ships
Average hulls, No Screens,
Good Armor, Beam
Batteries, Heavy Weapon is the Pulse Torpedo, carriers with fighters are
common, good PDS
coverage, low thrust.
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The pursuit ships
(scouts, intercepters, and assault ships) are
designed to fulfill roles similar to those
performed by aircraft, submarines , and patrol craft
in a modern naval fleet. They are the only craft in
the STARDATE: 3000 series capable of landing or
operating in an atmosphere. Their range is short
compared to capital ships, which means they operate
in waves from their tenders or return frequently to
a mother ship for refueling.
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INTRUDER IID class Scout
Kit# 9050 Mass
15
NPV / CPV 50 / 37
Ave Hull 4 (1/1/1/1)
1 mass armor
Thrust 6
1 PDS
1 Fire Con
1 Class 2 Beam Battery (FP/F/FS)
The scouts are the
smallest of the pursuit ships and are designed to
form a flexible screen around the task force as it
moves through space, with the dual task of seeking
out enemy and warning of any sudden enemy
approach. Their offensive weaponry is limited
being designed more to eliminate enemy scouts than
to destroy or disable capital ships
scouts.
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VIGILANTE IIIC class Interceptor
Kit # 9051 Mass
22
NPV / CPV 73/56
Ave Hull 6 (2/2/1/1)
1 mass armor
Thrust 8
1 PDS
1 Fire Con
2 Class 2 Beam Batteries (2xFP/F/FS)
The interceptors are the general purpose craft
of the fleet. They can be used in small
groups to intercept and destroy marauding enemy
scouts, or in larger groups attack capital ships.
They can also be used effectively as long range
scouts.
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PHANTOM class Assault
Ship
Mass
30
NPV / CPV 102/81
Ave Hull 8 (2/2/2/2)
2 mass armor
Thrust 6
2 PDS
1 Fire Con
2 Class 2 Beam Batteries
(F/FP/AP, F/FS/AS)
1 Pulse Torpedo (FP/F/FS)
The assault ships are the largest of the
class and are best suited for attack. They
are quite capable of destroying a capital ship
and are extremely dangerous when organized in
wolf packs. they are not as nible as the
smaller scouts and interceptors and are thus,
vulnerable to attacks by them.
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DRACO class Destroyer
Mass
52
NPV / CPV 177/152
Ave Hull 15 (4/4/4/3)
3 mass armor
Thrust 4
FTL
3 PDS
2 Fire Cons
2 Class 2 Beam
Batteries (F/FP/AP, F/FS/AS)
2 Class 3 Beam Battery
(F/FP, F/FS)
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ARIES class Escort
Cruiser
Mass
80
NPV / CPV 272/256
Ave Hull 24 (6/6/6/6)
6 Mass armor
Thrust 3
FTL
4 PDS
2 Fire Cons
3 Class 2 Beam
Batteries (FP/F/FS, F/FP/AP, F/FS/AS)
2 Class 3 Beam Battery
(2xFP/F/FS)
1 Pulse Torpedo
(FP/F/FS)
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PERSEUS class Cruiser
Mass
112
NPV / CPV 384/397
Ave Hull 32 (8/8/8/8)
29%
7 mass armor
Thrust 3
FTL
4 PDS
3 Fire Cons
4 Class 2 Beam
Batteries (2xF/FP/AP, 2xF/FS/AS)
4 Class 3 Beam
Batteries (2xFP/F/FS, F/FP/AP, F/FS/AS)
1 Pulse Torpedo
(FP/F/FS)
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ORION class Heavy
Cruiser
Mass
148
NPV / CPV 514/585
Ave Hull 44
(11/11/11/11) 30%
10 mass armor
Thrust 2
FTL
6 PDS
4 Fire Cons
1 ADFC
5 Class 2 Beam
Batteries (FP/F/FS, 2xF/FP/AP, 2xF/FS/AS)
4 Class 3 Beam
Batteries (2xFP/F/FS, F/FP/AP, F/FS/AS)
3 Pulse Torpedoes
(FP/F/FS, F/FP/AP, F/FS/AS)
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CASSEOPIA class Escort
Carrier
Mass
132
NPV / CPV 459/347 +
Ave Hull 32 (8/8/8/8)
24%
8 mass armor
Thrust 3
FTL
5 PDS
1 ADFC
2 Fire Cons
2 Class 2 Beam
Batteries (F/FP/AP, F/FS/AS)
2 Class 3 Beam Battery
(F/FP, F/FS)
4 Fighter Bays
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CEPHEUS class Attack
Carrier
Mass
200
NPV / CPV 710/560 +
Weak Hull 46 (12/12/11/11)
24%
9 mass armor
Thrust 2
FTL
8 PDS
1 ADFC
3 Fire Cons
4 Class 2 Beam
Batteries (2xF/FP/AP, 2xF/FS/AS)
2 Class 3 Beam Battery
(F/FP/AP, F/FS/AS)
8 Fighter Bays
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CYGNUS class Space
Tug
Mass
132
NPV / CPV 409/451
Ave Hull 32 (8/8/8/8)
24%
6 mass armor
Thrust 6 (empty)
Thrust 2 (max capacity)
Tug FTL (Capacity 160)
3 PDS
1 Fire Con
1 Class 2 Beam Battery
(FP/F/FS)
3 Docking Points
The Federation space tug is intended to move disabbled capital ships from
system to system, these tugs can also be used to
transport up to 3 pursuit ships to other systems
or battle if needed. The CYGNUS class
only has minimal defensive weaponry and would
not fare well against a destroyer or larger
ship.
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AURIGA class Fleet
Support Ship
Mass
118
NPV / CPV 379/397
Weak Hull 28 (7/7/7/7)
24%
4 mass armor
Thrust 6 (empty)
Thrust 3 (max tug capacity)
Tug FTL (Capacity 120)
4 PDS
2 Fire Cons
2 Class 2 Beam
Batteries (F/FP/AP, F/FS/AS)
5 Docking Points
The AURIGA is intended
to transport the Federation's sublight pursuit ships from
system to system and even into battle though this
ship is not intended to battle it out with
capitial ships. The intent is that this
support ship would bring the smaller craft to the
battle and then withdraw to a safe distance and
return post battle to support and transport the
remaining pursuit ships.
It is designed to be able to defend itself but not
stand toe to toe with an alien cruiser or even a
small pack of alien pursuit ships.
The AURIGA class can carry 4 but not 5 PHANTOM assaut
ships. It can carry 1 PHANTOM and 4
VIGILANTE scouts or any other combination of
pursuit ships under
120 mass total.
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