Point Defense Gunboats
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POINT DEFENSE GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
The Point Defense Gunboat carries two PDS systems.
The range of these weapons is limited to 6 MU. The small built in fire
controls of the PDS do allow them to be fired at different targets. The
Point Defense Gunboat counts as having ADFC, and may fire in support of
allied ships in units with 6 MU. |
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AREA
DEFENSE GUNBOAT
NPV 12/CPV
21 points per gunboat (36/63 per group)
The Area Defense Gunboat mounts a single Area Defense
Array that can generate 1 die of PDS fire out to 12 MU, or 2 dice of PDS
fire out to 6 MU. The Area Defense Gunboat counts as having ADFC and may
fire in support of friendly units within 6 MU. |
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SCATTERGUN GUNBOAT
NPV 15/CPV 24 per gunboat (45/72 per
group)
The Scattergun Gunboat mounts 2 single shot Scatterguns
with a 6MU range that inflict 1d6 hits on fighters and missiles, 1d3 hits
on Heavy Fighters, and 1 BD* hits on Plasma Bolts and gunboats. They may
be fired either individually, or both on the same turn. Because they have
their own guidance systems, they can be individually targeted even if
fired simultaneously.
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Multi-Shot Weapon Gunboats |
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BEAM GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
Beam Gunboats carry 2 Class-1 Beams. These have a range of 12 MU, and both
must be fired at the same target due to limited fire control.
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EMP GUNBOAT
NPV/CPV 9/18 points per gunboat (27/54 per group)
Beam Gunboats carry 2 Class-1 EMP Beams. These have a range of 12 MU, and both
must be fired at the same target due to limited fire control.
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GRASER GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
Graser Gunboats carry a single Graser-1 with a range of 12 MU.
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K-GUN GUNBOAT
NPV 12/CPV 21 per gunboat (36/63 per group)
The K-Gun Gunboat carries one short range K-2 gun. The
range of the weapon is limited to 12 MU by the fire control of the
gunboat. The K-Gun will hit on a 2+ to 4 MU, a 3+ to 8 MU, and a 4+ to 12
MU. Like a normal K-Gun, the damage from this K-2 gun is 2 points of
damage but doubles on a subsequent roll of 1 or 2 to apply 4 points of damage.
K-Gun damage ignores screens and is Armor Piercing. |
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NEEDLE
GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
Needle Gunboats carry a single Needle Beam with a range
of 12 MU.
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Ordinance Gunboats |
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MISSILE GUNBOAT
NPV 12/CPV 21 per gunboat (21/63 per group)
Missile Gunboats carry a single Missile Salvo of 4 missiles (not 6). Due
to fire control limitations, these missiles can only be launched when an
enemy ship has come within 12 MU. The missiles are launched during the
Ordnance Launch Phase and may not be engaged by other fighters/gunboats.
The ship may launch none, some or all of its missiles for a single point
of combat endurance but all missiles launched in a turn must have the same
target. Thes missiles attack as a normal salvo missile but no roll
is needed to determine how many are on target. |
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MKP GUNBOAT
NPV 13/CPV 22 per gunboat (39/66 per
group)
MKP Gunboats carry two 1-shot MKP
packs. These may either be fired singly (one per turn), or both
may be fired simultaneously against the same target. They each hit
once on a 4+, and hit twice on a 6. Each hit delivers 3 points of AP damage. MKP attacks ignore screens. |
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PLASMA BOMBER GUNBOAT
NPV 15/CPV 24 points per gunboat (45/72 per group)
Plasma Bomber gunboats carry 2
single-shot Plasma Bolt Bomb that are dropped during the ordinance phase
and detonate like a Class-1 Plasma Bolt. |
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PULSE TORPEDO GUNBOAT
NPV 12/CPV 21 per gunboat (21/63 per group)
Pulse Torpedo
Gunboats carry a single short range Pulse Torpedo Launcher. The fire
control of the gunboat limits the engagement range to 12 MU in the front
arc. The Pulse Torpedo will hit on a 2+ out to 4 MU, a 3+ out to 8 MU, and
a 4+ out to 12 MU. Pulse Torpedo attacks ignore screens. |
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SUBMUNITION GUNBOAT
NPV 12/CPV 21 per gunboat (36/63 per group)
Submunition Gunboats carry two 1-shot Submunition
Packs. These may either be fired singly (one per turn), or both may be
fired simultaneously against the same target. Each submunition pack
generates 3 BD* to 4 MU, 2 BD* to 8 MU, or 1 BD* to 12 MU. Fire control limitations
prevent them from being used beyond 12 MU. Once the submunitions are used,
the gunboat has no other weapons. Submunition attacks ignore screens.
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Multi-Role Gunboats |
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DEFENDER GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
This Defender mounts 1 PDS
and 1 Class-1 Beam Battery and they do not need to be fired at the same
target |
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GUARDIAN GUNBOAT
NPV 12/CPV 21 per gunboat (36/63 per group)
The Guardian mounts a Class-1 Beam battery plus a
single shot Subminition Pack. Both can be fired at the same time at
the same target. |
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PROTECTOR GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
The Protector mounts a Class-1 Beam
Battery and a Class-1 EMP Beam. Both can be fired at the
same time at the same target. |
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