A clearing house of designs and SSDs for new Full Thrust miniatures from Ground Zero Games and other resources for Full Thrust

 

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FT-571 NSL GunboatsGunboats

 

GZG has been releasing new minatures for their fleets of a new class of ship, Gunboats.

These small miniatures are larger than fighters but still small enough that a group of 3 come with a single stand and are identified as Gunboats or Missile Boats but Full Thrust never had 'official' rules covering this type of ship.

These Gunboat Rules are highly based on the Gunboat rules in Full Thrust: Project Continuum.  I mixed in some old rules for building Small Craft from many years ago that I had saved and worked it all together.

In addition to the GZGverse gunboats, designs for standardized gunboats are included further down.

Rules for using and building Gunboats are on the Gunboat Rules page

 

GZGverse Gunboat SSDs

Miniatures for these Gunboats are available from Ground Zero Games
There are 3 gunboats in a group and each gunboat can take 2 point defense/fighter hits before being destroyed. 
This is shown on the SSDs as 3 rectangles (gunboats) with 2 circles inside (point defense hits). 
A single point of damage will not destroy the gunboat and for simplicity, the gunboat will not have any negative effects other than another single point of PD/Fighter damage will destroy it.  A single hit from Ship level weapon will destroy a gunboat.

New Anglian Confederation


NAC Gunboat

FT-171
Type - Defender Gunboat
9/18 points per gunboat (27/54 per group)
This Defender mounts 1 PDS and 1 Class-1 Beam Battery and they do not need to be fired at the same target

NAC Missile Boat
FT-172
Type - Submunition Gunboat
12/21 points per gunboat (36/63 per group)
Submunition Gunboats carry two 1-shot Submunition Packs. These may either be fired singly (one per turn), or both may be fired simultaneously against the same target.  Each submunition pack generates 3 BD* to 4 MU, 2 BD* to 8 MU or 1 BD* to 12 MU. Fire control limitations prevent them from being used beyond 12 MU.
   
Neu Swabian League


NSL Gunboat

FT-571
Type - Beam Gunboat
9/18 points per gunboat (27/54 per group)
Beam Gunboats carry 2 Class-1 Beams. These have a range of 12 MU, and both must be fired at the same target due to limited fire control.

 
NSL Missile Boat
FT-572
Type - Missile Gunboat
12/21 points per gunboat (36/63 per group)
Missile Gunboats carry a single missile salvo of 4 missiles (not 6). Due to fire control limitations, these missiles can only be launched when an enemy ship has come within 12 MU and attack as a normal salvo missile but no roll is needed to determine how many are on target.

 
     
  Scandinavian Federation


Scanfed Gunboat

FT-1771
Type - Guardian Gunboat
12/21 points per gunboat (36/63 per group)
The Guardian mounts a Class-1 Beam battery plus a single shot Subminition Pack.  Both can be fired at the same time at the same target.

 
   
United Nations Space Command


UNSC Gunboat

FT-1171
Type - Graser Gunboat
9/18 points per gunboat (27/54 per group)
Graser Gunboats carry a single Graser-1 with a range of 12 MU.

 

 

 

Standard Gunboats
Build your own gunboats or modifiy the ones below using the Gunboat Construction Rules and Build Your Own Gunboat spreadsheet.

 

 
Point Defense Gunboats
 
 
POINT DEFENSE GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
The Point Defense Gunboat carries two PDS systems. The range of these weapons is limited to 6 MU. The small built in fire controls of the PDS do allow them to be fired at different targets. The Point Defense Gunboat counts as having ADFC, and may fire in support of allied ships in units with 6 MU.
 
 
AREA DEFENSE GUNBOAT
NPV 12/CPV 21 points per gunboat (36/63 per group)
The Area Defense Gunboat mounts a single Area Defense Array that can generate 1 die of PDS fire out to 12 MU, or 2 dice of PDS fire out to 6 MU. The Area Defense Gunboat counts as having ADFC and may fire in support of friendly units within 6 MU.
 
 
SCATTERGUN GUNBOAT
NPV 15/CPV 24 per gunboat (45/72 per group)
The Scattergun Gunboat mounts 2 single shot Scatterguns with a 6MU range that inflict 1d6 hits on fighters and missiles, 1d3 hits on Heavy Fighters, and 1 BD* hits on Plasma Bolts and gunboats. They may be fired either individually, or both on the same turn. Because they have their own guidance systems, they can be individually targeted even if fired simultaneously.
 

Multi-Shot Weapon Gunboats
  
 
BEAM GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
Beam Gunboats carry 2 Class-1 Beams. These have a range of 12 MU, and both must be fired at the same target due to limited fire control.
 
 
EMP GUNBOAT
NPV/CPV 9/18 points per gunboat (27/54 per group)
Beam Gunboats carry 2 Class-1 EMP Beams. These have a range of 12 MU, and both must be fired at the same target due to limited fire control.
 
 
GRASER GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
Graser Gunboats carry a single Graser-1 with a range of 12 MU.
 
 
K-GUN GUNBOAT
NPV 12/CPV 21 per gunboat (36/63 per group)
The K-Gun Gunboat carries one short range K-2 gun. The range of the weapon is limited to 12 MU by the fire control of the gunboat. The K-Gun will hit on a 2+ to 4 MU, a 3+ to 8 MU, and a 4+ to 12 MU. Like a normal K-Gun, the damage from this K-2 gun is 2 points of damage but doubles on a subsequent roll of 1 or 2 to apply 4 points of damage.  K-Gun damage ignores screens and is Armor Piercing.
 
 
NEEDLE GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
Needle Gunboats carry a single Needle Beam with a range of 12 MU.
 

Ordinance Gunboats
   
 
MISSILE GUNBOAT
NPV 12/CPV 21 per gunboat (21/63 per group)
Missile Gunboats carry a single Missile Salvo of 4 missiles (not 6). Due to fire control limitations, these missiles can only be launched when an enemy ship has come within 12 MU. The missiles are launched during the Ordnance Launch Phase and may not be engaged by other fighters/gunboats. The ship may launch none, some or all of its missiles for a single point of combat endurance but all missiles launched in a turn must have the same target.  Thes missiles attack as a normal salvo missile but no roll is needed to determine how many are on target.
 
 
MKP GUNBOAT
NPV 13/CPV 22 per gunboat (39/66 per group)
MKP Gunboats carry two 1-shot MKP packs. These may either be fired singly (one per turn), or both may be fired simultaneously against the same target. They each hit once on a 4+, and hit twice on a 6. Each hit delivers 3 points of AP damage. MKP attacks ignore screens.
 
 
PLASMA BOMBER GUNBOAT
NPV 15/CPV 24 points per gunboat (45/72 per group)
Plasma Bomber gunboats carry 2 single-shot Plasma Bolt Bomb that are dropped during the ordinance phase and detonate like a Class-1 Plasma Bolt.
 
 
PULSE TORPEDO GUNBOAT
NPV 12/CPV 21 per gunboat (21/63 per group)
Pulse Torpedo Gunboats carry a single short range Pulse Torpedo Launcher. The fire control of the gunboat limits the engagement range to 12 MU in the front arc. The Pulse Torpedo will hit on a 2+ out to 4 MU, a 3+ out to 8 MU, and a 4+ out to 12 MU.  Pulse Torpedo attacks ignore screens.
 
 
SUBMUNITION GUNBOAT
NPV 12/CPV 21 per gunboat (36/63 per group)
Submunition Gunboats carry two 1-shot Submunition Packs. These may either be fired singly (one per turn), or both may be fired simultaneously against the same target.  Each submunition pack generates 3 BD* to 4 MU, 2 BD* to 8 MU, or 1 BD* to 12 MU. Fire control limitations prevent them from being used beyond 12 MU. Once the submunitions are used, the gunboat has no other weapons. Submunition attacks ignore screens.
 

Multi-Role Gunboats
  
 
DEFENDER GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
This Defender mounts 1 PDS and 1 Class-1 Beam Battery and they do not need to be fired at the same target
 
 
GUARDIAN GUNBOAT
NPV 12/CPV 21 per gunboat (36/63 per group)
The Guardian mounts a Class-1 Beam battery plus a single shot Subminition Pack.  Both can be fired at the same time at the same target.
 
 
PROTECTOR GUNBOAT
NPV 9/CPV 18 per gunboat (27/54 per group)
The Protector mounts a Class-1 Beam Battery and a Class-1 EMP Beam.  Both can be fired at the same time at the same target.
 

 

 
 
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