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Full
Thrust Fighter Groups
The image of small manned starfighters manuvering around
large capital ships is a common trope in science fiction movies, TV and
literature. So naturally they need to be include in Full Thrust or
the masses would riot.
Integrating fighters into a ruleset is a challenge as they
can be too strong or too weak. In the case of Full Thrust, they can
be both, too weak and too strong depending on the numbers taken. A
couple fighter groups isn't much of a threat but a table full of 'soap
bubble'* carriers can overwhelm nearly any defense.
There have been many attempts to reign in fighters to make
them a viable option no matter how many groups are on the table like the
Beta Fighter Rules on this site but there
are others out there. Have fun and play the game, not the rules.
Fighter Group Point Costs
Point costs on ships to do not include the cost of
fighters the ship can bring in its fighter bays. When using
CPVs, most of the cost of fighter bay and the hull
section it is mounted in is transferred to the fighter group itself.
Here are the point costs for a group each of the standard fighter types
for both NPV and CPV.
Heavy, Fast, and Long-Range are modifications that can be
made to the other fighter type for more customization (Heavy Attack, Fast
Interceptor, etc.) so that modification cost is also indicated.
| Fighter Type |
NPV Group |
CPV Group |
Fighter Type |
NPV Group |
CPV Group |
Mod Cost |
|
Standard |
18
(3 each) |
48
(8 each) |
Heavy |
30
(5 each) |
60
(10 each) |
2pts/ftr |
|
Attack |
24
(4 each) |
54
(9 each) |
Fast |
24
(4 each) |
54
(9 each) |
1pt/ftr |
|
Interceptor |
18
(3 each) |
48
(8 each) |
Long-Range |
24
(4 each) |
66
(11 each) |
NPV 1pt/ftr
CPV 3pts/ftr |
|
Torpedo |
36
(6 each) |
66
(11 each) |
Custom Fighters
The official fighters in Full Thrust are
limited and there are additional weapons in the supplementary rules sets
but there aren't options to get much differentiation between fighters,
especially when trying to re-create famous fighters from media. Many
years ago the Full Thrust Playtest List (when mailing
lists were a thing) was supporting GZG as the Fleet
Books were released and somewhere lost in time some custom fighter
rules were proposed and I created a spreadsheet based on those rules.
From that spreadsheet I have expanded and updated those fighter
construction rules over the years to add many different options.
Custom Fighter Rules - All 'Official'
fighter types can be re-created in this framework and match the point costs defined in
FB1 and
FB2 and nearly everything in FT Project Continuum.
I have used these rules for the fighters you will find in all the
Sci-Fi Crossover conversions and a
Build Your Own
Fighter spreadsheet is provided so you can get right to
designing your own custom fighters.
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