A clearing house of designs and SSDs for new Full Thrust miniatures from Ground Zero Games

Back to the Main FT Fleet Resource page

 

These designs are 'Authorized by GZG for use until Official stats are published' and any stats that are published may be different from what is presented here.   Players are encouraged to give feedback on these designs to stats@star-ranger.com.

ORC - Out-Rim Coalition Fleet

At the frontier of human space, pioneers and freebooters mostly fought among themselves--until the Kra'Vak invasion. Afterwards, when the major navies withdrew to defend the Core worlds, the abandoned people of the outer rim were forced to cooperate to defend themselves against xeno attacks. Rim shipwrights, innovative and resourceful, installed weapons on whatever hulls they had available, then quickly turned to building new vessels designed for war. The few Rim shipyards have limited capacity, however, so converted raiders and armed merchantmen are still common in ORC squadrons. Because ships are so valuable, the captains of the Rim still carry on the pirate tradition of capturing enemy ships, when possible, rather than destroying them, and most ORC warships mount EMP batteries for that purpose. Their prey is not only the xeno ships that attack them, but also the ships of the inner worlds who abandoned them.

ORC warships are tough with slightly above average hulls plus some armor.  They mount beam weapons with very wide arcs so most weapons will be able to target enemies no matter how well they manuver.  EMP Batteries are used on all their ships except for the smallest combatants.   ORC ships are not the most manuverable with only moderate thrust but this is partially compansated for with their wide weapon arcs.

EMP (Electro-Magnetic Pulse) Batteries
These weapons fire electro-magnetic pulses that short out and disrupt electroning system of the target ship.

The EMP Battery works like a normal beam battery of the same size class (i.e. requires 1 Fire Control per target, a Class 2 EMP Battery rolls 2 beam dice at range 0-12 and 1 die at range 12-24, screens work as normal, etc.)  When hits are indicated, do not mark off hull boxes, but these EMP hits are accumulated to a maximum of 3.  If multiple EMP beams fire together in a single attack their hits are added together, but any EMP hits after the 3rd are wasted.

If any EMP hits are scored on a target ship, roll 1D6 for each EMP vulnerable system: rolling EQUAL TO or LESS than the number of EMP hits indicated by the attack means that the system is damaged just as if it had failed a threshold check.  See the example below.

Mass and cost of EMP Batteries are the same as a standard beam battery of the same class and same number of arcs.

EMP vulnerable systems are defined as all systems on the target ship EXCEPT:
     - Core Systems
     - Weapons (including Point Defense weapons and magazines)
     - Crew and passengers (including boarding troops)
     - Cargo holds, passenger quarters and similar "systems" which don't normally make threshold checks.
     - Fighter/small craft/tender bays

This normally means that only engines, screens and fire control systems are vulnerable along with many special systems like sensors, cloaks, etc; but any systems added to FT hereafter are vulnerable unless they fall under any of the above general categories or are explicitly stated not to be.

If a system is damaged, it takes effect after all weapons on the firing ship have fired.

Systems damaged by an EMP Battery can be repaired just like systems damaged by a threashold check.

Example of an EMP Battery in use....

Reaver, an ORC Gargoyle-class light cruiser, fires its two EMP-2 batteries at the FSE battleship Roma at a range of 19mu. Reaver rolls two dice resulting in a 4 and a 6; the 4 is blocked by Roma's screen, but the 6 does two hits and a re-roll.  The re-roll is a 5 for 1 more hit, so Reaver scores a total of 3 EMP hits. Roma rolls a die for each vulnerable system with results of 1-3 indicating that system is damaged.  The rolls are a 4 for her Main Drive, a 1 for her FTL, a 2 for her Screen Generator, and 1, 5, 4 for her fire controls - the Roma loses her FTL, screen and one fire control.

Reaver also fires her two Class 2 Beam batteries at Roma, resulting in two dice rolled for a 2 and a 4.  The 2 is a miss and the 4 is blocked by the Roma's screen.  Even though the EMP batteries knocked out the Roma's Screen Generator, that damage does not take effect until ALL weapons from Reaver have been resolved, so it is still there to block this shot.

Playtesting Note:

Often players with the EMP Batteries feel like these weapons aren't doing any damage, while at the same time, their opponents feel like the EMP Batteries are overpowered and taking down their fire controls and engines too easily.  So please play both sides, with and then against EMP Batteries before you make judgment on them.

 

Gremlin class FRIGATE
FT-1204
Mass 18
NPV 60
CPV 45
Hull 6 (2/2/1/1)
Armour 0
Thrust 6
FTL
1 Fire Control
1 PDS
1 Class 2 Beam Battery (All arcs)
ORC Frigate - FT-1204
Goblin class DESTROYER
FT-1205
Mass 27
NPV 90
CPV 70
Hull 10 (3/3/2/2)
Armour 1
Thrust 4
FTL
1 Fire Control
2 PDS
1 Class 2 Beam Battery (All arcs)
1 Class 2 Beam Battery (FP/F/FS)
ORC Destroyer - FT-1205
The most common variant of the GOBLIN class Destroyer  is called the HOBGOBLIN which changes the 3-arc class 2 Beam Battery to a class 2 EMP Battery.   
Mass and points are the same as the base Goblin class Destroyer.
  Many a HOBGOBLIN captain dreams of incapacitating a capital ship with their destroyer.  Often this small destroyer is lost in the attempt, but there are enough accounts of valor against all odds that keep the HOBGOBLIN captains dreaming of glory.  
Gargoyle class LIGHT CRUISER
FT-1206
Mass 44
NPV 148
CPV 123
Hull 15 (4/4/4/3)
Armour 2
Thrust 4
FTL
2 Fire Controls
2 PDS
2 Class 2 Beam Batteries (2xAll arcs)
2 Class 2 EMP Batteries (F/FP/AP, F/FS/AS)
 
  ORC Light Cruiser - FT-1206 
Bugbear class HEAVY ESCORT CRUISER
FT-1208A
Mass 84
NPV 282
CPV 269
Hull 29 (8/7/7/7)
Armour 4
Thrust 4
FTL
2 Fire Controls
1 ADFC
6 PDS
4 Class 2 Beam Batteries (4xAll arcs)
2 Class 2 EMP Batteries (F/FP/AP, F/FS/AS)
 
  ORC Heavy Cruiser A - FT-1208A 
Fomor class HEAVY CRUISER
FT-1208B
Mass 77
NPV 256
CPV 238
Hull 27 (7/7/7/6)
Armour 4
Thrust 4
FTL
2 Fire Controls
3 PDS
2 Class 2 Beam Batteries (2xAll arcs)
1 Class 3 Beam Battery (AP/FP/F/FS/AS)
2 Class 2 EMP Batteries (F/FP/AP, F/FS/AS) 
  ORC Heavy Cruiser B - FT-1208B 
Troll class HEAVY CRUISER
FT-1208C
Mass 87
NPV 290
CPV 279
Hull 30 (8/8/7/7)
Armour 4
Thrust 4
FTL
2 Fire Controls
3 PDS
2 Class 2 Beam Batteries (2xAll arcs)
2 Class 3 Beam Batteries (F/FP/AP, F/FS/AS)
2 Class 2 EMP Batteries (F/FP/AP, F/FS/AS) 
  ORC Heavy Cruiser C - FT-1208C 
Ogre class BATTLESHIP
FT-1210
Mass 130
NPV 434
CPV 473
Hull 46 (12/12/11/11)
Armour 4
Thrust 4
FTL
3 Fire Controls
4 PDS
4 Class 2 Beam Batteries (4xAll arcs)
2 Class 3 Beam Batteries (2xAP/FP/F/FS/AS)
1 Class 3 EMP Battery (FP/F/FS) 
  ORC Battleship - FT-1210 
Ettin class LIGHT CARRIER
FT-1210
Mass 130
NPV 433
CPV 355
Hull 46 (12/12/11/11)
Armour 4
Thrust 4
FTL
2 Fire Controls
4 PDS
2 Class 2 Beam Batteries (2xAll arcs)
1 Class 2 EMP Battery (FP/F/FS)
3 Fighter Bays
 
   
     
 
 
Back to Full Thrust Fleet Resource Main Page