A clearing house of designs and SSDs for new Full Thrust miniatures from Ground Zero Games

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These designs are 'Authorized by GZG for use until Official stats are published' and any stats that are published may be different from what is presented here.   Players are encouraged to give feedback on these designs to stats@star-ranger.com.

 

NI - New Isreali Defense Fleet
Tzi Hagana l'Yisrael

This information was originally posted at http://nift.firedrake.org/Alpha/NIAlpha.html

Some stats have been tweeked a bit to correct some discrepencies.

 

From its founding, the New Israeli military has been an integral part in the colonies' society. In a culture based on survival, and with known and active enemies, strength of arms is a fundamental need. The New Israeli navy of 2194 is newer and more cohesive than ever before. In the wake of the Homeland War, which destroyed most of the extant fleet in 2173, New Israel embarked on a massive program of rebuilding and refitting, the pace of which only increased with the rise of the Intersentient (Xeno) War. The navy is part of the unified Israeli Defense Forces (IDF) - or Tzi Hagana L'Israel (Defense fleet/navy of Israel - abbreviated the same way as Old Israel's defense forces as Tzahal - same as ground forces). Military ships are designated as Anyat Tzva'i Israeli (Israeli Military Ship - ATI, or Aleph Taf Yud ), while civilian ships are Anyat Israeli (AI, or Aleph Yud)

Before the Homeland war, the fleet was comprised largely of purchased, retired, or salvaged NAC, NSL, and sometimes FSE ships, plus a number of smaller native ships resulting from Israeli-Japanese cooperative design efforts. This diversity of ships rarely fit into cohesive groups. The current fleet is entirely native and purpose built. Organization is geared primarily towards the defense of the three New Israeli systems and their major population centers. Each system has a dedicated defense fleet, with the home fleet at Epsilon Indi being the strongest. "Deep range" fleets, some carrier- and some cruiser-based, usually reside in-system unless called out for specific duties, which can include convoy escort, exploration, retaliation, mercenary function, etc. Hunter-Killer groups are usually looking for trouble between systems or in outlying routes, especially near Sayeed Kalifate and ESU space. The intelligence wing operates a small number of fast surveillance and spy ships. Customs and local policing duties are performed by Shlishim (triads, or triplets) of Corvettes acting in similar roles as the old wet-navy coast-guards. Reserve forces are small, mainly retired and obsolete vessels that pre-date or survived the Homeland War and were not refitted. As the last of the newly constructed ships come on line, more of the surviving older ships will be retired. New Israel is pioneering the Stealth hull at its black research facility, the Midbar Ghostworks, and the low-profile, sensor-resistant hull materials may see active use in the fleet if the admiralty approves of its performance.

 

NI Public Beta-Test

The systems and ship designs for the NI indicated below are beta-test versions and any final version that would appear in Fleet Book 3 may be different. Please use these new systems and designs in your battles and your feedback is appreciated.

 

New Systems of note:

LRPT (Long Range Pulse Torpedo)

Identical to a standard pulse torpedo in weapon mechanics, but with longer range. This heavy weapon is currently experimental in several fleets.

The Long range Pulse Torp has Mass 8 and Cost 24. Extra arcs are Mass 2 and Cost 6 each. It is fired just like a standard pulse torp, but its Range bands are 9mu each

 

Graser

The Graser (Gamma-Ray Laser), this is the primary heavy armament of the UNSC's large ships, and some NI capitals have been refitted to use them as "spinal" type weapons. See the UNSC Preview Page for stats.

 

Variable Hull Rows

Not all ships have the same hull integrity, not just with regard to how much mass they put into their hull, but also how well this stands up in a fight before systems start being effected. See the UNSC Preview Page for details on variable hulls. New Israeli ships have 3-row hulls

 

Stealth Hull

This system is not under serious consideration for the next revision of FT at this time, and is presented for posterity with some alternate designs for player experimentation. Feedback is appreciated nonetheless.

Stealth is a highly experimental new approach to hull design. A Stealth Hull is a specially designed hull that minimised a ship's signature, and usually involves both a radical hull geometry and special hull materials and/or coatings.

The actual effects of levels of Stealth are summarised on the table below:

Stealth
Level
Range Band Reduction Hull
Signature
Factor was 12 mu was 6 mu
1 1/6 10 5 1/2
2 1/3 8 4 1/4

If a ship is equipped with Enhanced or Superior Sensors (See More Thrust, page 6), it can use these sensors to mitigate the effects of Stealth. A Sensor system used this way cannot have been used for any other purpose that turn, and can assist in targeting only one Stealth-equipped ship. An Enhanced Sensor system will reduce the effective Stealth of the target ship by 1 level, while a Superior Sensor system will reduce Stealth by 2 levels. This only apples to weapons fire from the ship using the Sensor systems.

  • Stealth Hull costs +2 NPV per Hull or Armor box per level of Stealth. Examples: a 2 Armor, 10 Hull ship has +24 NPV for Stealth Level 1, and + 48 NPV for Stealth Level 2.

  • Stealth ships require fire control to be used in "passive mode", limiting maximum firing range to 24 MU regardless of weapons. Example: Outgoing P-torps still have 6 MU range bands, though only 4 of them, with to-hits of 2+ (0-6 MU) to 5+ (18-24 MU). A stealth ship may fire weapons weapons that can reach past 24 MU at that longer range, but the effects of stealth are invalidated for the remainder of the turn after firing.

  • Stealth Level 1 is lost after 50% hull damage, rounded up to the nearest threshold (i.e. Threshold # 2, 2, 3, or 3 on a 3, 4, 5, or 6-row hull respectively.

  • Stealth Level 2 is reduced to Level 1 after 33 % damage (Thresh 1, 1, 2, or 2), and lost completely after 67% damage (Thresh 2, 3, 4, or 4)

  • Lost stealth abilities cannot be repaired on the time scale of the individual scenario.

The Stealth Hull symbol is shown adjacent to the hull damage boxes. Cross off the stealth symbol after the appropriate threshold level is reached.

 

Simple Stealth conversions for NI-Alpha Test Fleet ships

  • Standard to Stealth-I Prototype (Stealth Level 1): Add a Stealth hexagon icon at the end of the second Damage Row. Add 2 points of NPV for every hull and every armor box on the SSD.

  • Standard to Stealth-II Prototype (Stealth Level 2): Add a Stealth hexagon icon at the end of the first and second Damage Rows. Add 4 points of NPV for every hull and every armor box on the SSD.


For ships with multiple variants or refits, the first shown is the "primary" or preferred configuration (with the greatest representation in the fleet and, likely the design to be presented in a Fleet Book type publication)
 
Sheir class Scout Ship
FT-1502
Sheir = Apparition
TMF: 8
NPV / CPV: 29 / 22
Hull: 2 (1/1/0) 1 Crew
Main Drive: 8
FTL
1 Fire Control
1 Class 1 Beam Battery

NOTES: Introduced in 2177.


Sa'ar class Corvette
FT-1503
Sa'ar = Storm
TMF: 14
NPV / CPV: 51 /  39
Hull: 4 (2/1/1) 1 Crew
Armor: 1
Main Drive: 6
FTL
1 Fire Control
1 PDS
1 Class 2 Beam Battery (all arcs)

Nitznutz class Spyship
FT-1503
Nitznutz = Glint
TMF: 14
NPV / CPV: 70 / 58
Hull: 2 (1/1/0) 1 Crew
Main Drive: 13
FTL
1 Superior Sensors

NOTES: Introduced in 2179. Nitznutz in 2181.

 
 

 
Ra'am class Battle Frigate
FT-1504
Ra'am = Thunder
TMF: 24
NPV / CPV: 86 / 68
Hull: 6 (2/2/2) 2 Crew
Armor: 2
Main Drive: 6
FTL
1 Fire Control
1 PDS
1 Class 1 Beam Battery
2 Class 2 Beam Batteries (AP/FP/F, F/FS/AS)


Barad class Escort Frigate
FT-1504
Barad = Hail
TMF: 24
NPV / CPV: 89 / 71
Hull: 6 (2/2/2) 2 Crew
Armor: 1
Main Drive: 6
FTL
1 Fire Control
1 Area Defense Fire Control
3 PDS
2 Class 1 Beam Batteries

NOTES: Introduced in 2182. Escort variant in 2184.  


 
 
Tzayad class Destroyer
FT-1505
Tzayad = Hunter
TMF: 33
NPV / CPV: 119 / 97
Hull: 8 (3/3/2) 2 Crew
Armor: 1
Main Drive: 6
FTL
1 Fire Control
2 PDS
2 Class 2 Beam Batteries (AP/FP/F, F/FS/AS)
1 Pulse Torpedo (F)

Tzayad-B class Destroyer
Replace the P-Torp with two Class 2 Beam Batteries (AP/FP/F, F/FS/AS).


 
NOTES: Introduced in 2185. Best as a strike ship used in packs of 4+, zeroing in with a good deal of speed, then having survivors come around again. Fairly specialized in this incarnation. The Tzayad-B was more versatile, and was used in increasing numbers in the Xeno War. 

Kashat class Light Cruiser
FT-1506
Kashat = Archer
TMF: 53
NPV / CPV: 190 / 165
Hull: 13 (5/4/4) 3 Crew
Armor: 3
Main Drive: 6
FTL
2 Fire Controls
2 PDS
3 Class 2 Beam Batteries (AP/FP/F, FP/F/FS, F/FS/AS)
1 Pulse Torpedo (FP/F/FS)

Kashat-E variant Escort Cruiser
TMF: 53
NPV / CPV: 192 / 167
Hull: 14 (5/5/4) 3 Crew
Armor: 3
Main Drive: 6
FTL
2 Fire Controls
1 Area Defense Fire Control
5 PDS
2 Class 1 Beam Batteries
2 Class 2 Beam Batteries (AP/FP/F, F/FS/AS)


Kashat-L Refit
Replace the P-Torp and the B2-FH with an F-Arc Long Range Pulse Torpedo.




NOTES: Introduced in 2175, the Kashat is the oldest native design in the fleet. Aside from the -E variant introduced in 2185, surprisingly few refinements have been made - or deemed necessary.
 
Maccabee class Escort Cruiser
FT-1507
Maccabee = Warrior of ancient Israel
TMF: 64
NPV / CPV: 229 / 206
Hull: 17 (6/6/5) 4 Crew
Armor: 4
Main Drive: 6
FTL
2 Fire Control
2 PDS
4 Class 2 Beam Batteries (2xAP/FP/F, 2xF/FS/AS)
1 Pulse Torpedo (FP/F/FS)

Maccabee-K Refit:
Replace Pulse Torpedo with Class 3 Beam Battery (FP/F/FS)

Maccabee-E Super Escort
TMF: 64
NPV / CPV: 232 / 209
Hull: 17 (6/6/5) 4 Crew
Armor: 4
Main Drive: 6
FTL
1 Fire Control
2 Area Defense Fire Controls
8 PDS
1 Class 1 Beam Battery
2 Class 2 Beam Batteries (AP/FP/F, F/FS/AS)



 
 

NOTES: Almost as old as the Kashat, the Maccabee has seen many more variations and experimental design changes. The -E variant first appeared in 2179, but the -K refit debuted only in 2191. The Maccabee is the favored test platform of the Propulsion and Material Science Divisions of the Midbar Ghostworks.
Names: Maccabees are named after heroes of Ancient, Old, and New Israel: Yehoshua, Yehuda, Matitiyahu, Stern, Golomb, Montefiore, Rhothschild, Wallenberg, Wingate, Visenberg, Reik, Sereni, Shimron, Shimron, David, Shlomo, etc.
 

Yerushalayim class Heavy Cruiser
FT-1508
Yerushalayim = Jerusalem
TMF: 84
NPV / CPV: 300 / 287
Hull: 25 (9/8/8) 5 Crew
Armor: 5
Main Drive: 6
FTL
2 Fire Controls
3 PDS
5 Class 2 Beam Batteries (2xF/FP/AP, FP/F/FS, 2xF/FS/AS)
1 Pulse Torpedo (FP/F/FS)


Yerushalayim-K Refit:
Replace Pulse Torpedo with Class 3 Beam Battery (FP/F/FS)


Yerushalayim-L Refit
Replace the P-Torp and the B2-FH with an F-Arc Long Range Pulse Torpedo.

Yerushalayim-G Refit
TMF: 84
NPV / CPV: 309 / 296
Hull: 25 (9/8/8) 5 Crew
Armor: 5
Main Drive: 6
FTL
2 Fire Controls
3 PDS
3 Class 2 Beam Batteries (AP/FP/F, F/FS/AS, all arcs)
1 Class 2 Graser (F)




 
 
  
NOTES:In production 2179. The P-Torp (FH) is the primary configuration of the Yerushalayim. A number of -K refits were converted at the height of the Xeno-War, and the -L and -G refits were also late-war experiments and conversions for long range fire-support in smaller ships.
Names: Yerushalayims are named after cities of Old Israel: Yerushalayim, Tel-Aviv, Akko, Yafa, Yericho, Ramat-Gan, Eilat, Natanya, Metzadah
 
 
Barak class Battlecruiser
FT-1509
Barak = Lightining
TMF: 107
NPV / CPV: 381 / 388
Hull: 31 (11/10/10) 6 Crew
Armor: 6
Main Drive: 6
FTL
2 Fire Controls
3 PDS
5 Class 2 Beam Batteries (2xAP/FP/F, FP/F/FH, 2xF/FS/AS)
1 Long Range Pulse Torpedoe (FP/F/FH)
  
   
NOTES: The Barak is almost literally a "Yerushalayim on Steroids," with more hull/armor and a heavier main gun. First produced in 2184. "Close attack" versions of the Barak exist, replacing the LRPT with two (AP/FP/F and F/FS/AS) standard Pulse Torps, and at least one attempt was made to mount a Graser late in the Xeno war, when a battle-damaged Barak was crash-repaired and overhauled in a UNSC dock.
Names: Baraks are named after leaders of Old and New Israel: Barak, Ben Arieh, Diezengoff, Bar Lev, Senesh
 
 
Sabra class Battleship
FT-1510
Sabra = A prickly desert fruit, or a native Israeli, it is also the name of the primary star of the New Israeli colonies.
TMF: 130
NPV / CPV: 480 / 519
Hull: 40 (14/13/13) 7 Crew
Armor: 6
Main Drive: 4
FTL
3 Fire Controls
1 Area Defense Fire Control
4 PDS
5 Class 2 Beam Batteries (AP/FP/F, FP/F/FS, F/FS/AS, 2x all arcs)
2 Long Range Pulse Torpedoes (AP/FP/F, F/FS/AS)


Sabra-G Refit
TMF: 130
NPV / CPV: 503 / 542
Hull: 40 (14/13/13) 7 Crew
Armor: 6
Main Drive: 4
FTL
2 Fire Controls
1 Area Defense Fire Control
5 PDS
5 Class 2 Beam Batteries (AP/FP/F, FP/F/FS, F/FS/AS, 2x all arcs)
1 Class 3 Graser (F)






 
 
NOTES: The Sabra's original class name was Molatetan (patriot) but the crew of the class vessel insisted upon renaming it because of the ship's resemblance to both the desert fruit and the native Israeli appellation: it's prickly, tough and stubborn, and if it gets in your pocket, it's difficult and painful to get out. The Sabra also mounts an area defense anti-fighter/missile array, and is nimble enough to protect both itself and other heavy fleet elements. The first Sabra was completed in 2188.
Names: Sabras are named after a hodgepodge of people and things: Sabra, Moladetan (patriot), Miflagti (partisan), Shaliach (envoy), Shimshon
 
 
Chalutz Chalal/Chayal Cochavim class Heavy Battleship
FT-1511
Chalutz Chalal = Space Pioneer
TMF: 170
NPV / CPV: 627 / 652 + Fighters
Hull:50 (17/17/16) 9 Crew
Armor: 5
Main Drive: 4
FTL
3 Fire Controls
4 PDS
7 Class 2 Beam Batteries (2xAP/FP/F, 2xFP/F/FS, 2xF/FS/AS, all arcs)
2 Long Range Pulse Torpedoes (AP/FP/F, F/FS/AS)
2 Fighter Bays

Chayal Cochavim = Star Soldier
TMF: 170
NPV / CPV: 627 / 746
Hull:50 (17/17/16) 9 Crew
Armor: 5
Main Drive: 4
FTL
3 Fire Controls
4 PDS
7 Class 2 Beam Batteries (2xAP/FP/F, 2xF/FS/AS, 3xall arcs)
3 Long Range Pulse Torpedoes (AP/FP/F, F/FS/AS, AP/FP/F/FS/AS)


Chalutz Chalal-G Refit
TMF: 170
NPV / CPV: 642 / 667 + Fighters
Hull:50 (17/17/16) 9 Crew
Armor: 5
Main Drive: 4
FTL
3 Fire Controls
4 PDS
6 Class 2 Beam Batteries (2xAP/FP/F, 2xF/FS/AS, 2x all arcs)
2 Pulse Torpedoes (FP/F, F/FS)
1 Graser 2 (FP/F/FS)
2 Fighter Bays


 
 
 



     
 NOTES:The Chalutz Chalal was first produced in 2187 - a year before The Kineret carrier. As a supplementary carrier, it is quite light, with only two fighter groups, but they are complimented by Battleship weaponry. After deployment of the Kineret, the Chalutz Chalal was employed for independent power projection and in cruiser squadron leadership roles. The Chayal Cochavim better fits the latter role, and began outpacing it's sister design towards the middle of the Xeno War.
David Ben Gurion class Superdreadnought
FT-1512
TMF: 240
NPV / CPV: 883 / 1219
Hull: 73 (25/24/24) 12 Crew
Armor: 11
Main Drive: 4
FTL
4 Fire Controls
1 Area Defense Fire Control
5 PDS
12 Class 2 Beam Batteries (4xAP/FP/F, 3xFP/F/FS, 4xF/FS/AS, 1x all arcs)
4 Long Range Pulse Torpedoes (2xAP/FP/F, 2xF/FS/AS)


Ben Gurion-G Refit
TMF: 240
NPV / CPV: 918 / 1255
Hull: 74 (25/25/24) 12 Crew
Armor: 11
Main Drive: 4
FTL
4 Fire Controls
1 Area Defense Fire Control
5 PDS
14 Class 2 Beam Batteries (4xAP/FP/F, 4xFP/F/FS, 4xF/FS/AS, 2x all arcs)
1 Pulse Torpedo (FP/F/FS)
1 Graser 3 (FP/F/FS)



     
NOTES: Introduced in 2186. The Ben Gurion and Rabin are the home fleet flagships of the two most populated New Israeli worlds (Gan and Naveh, respectively). Rarely venturing outside the home systems, if they are seen in the deep field, it is a sure sign of big trouble brewing. The Golda Meir was completed late in 2193 to flag New Israel's Core Defense Expeditionary Force, in cooperation with UNSC.
Names: Ben Gurion, Yitzchak Rabin, Golda Meir, Moshe Dayan (under construction)
 
Kineret class Light Carrier
FT-1513
Kineret = Another name for the Sea of Galilee in Old Israel
TMF: 150
NPV / CPV: 550 / 458 + Fighters
Hull: 42 (14/14/14) 8 Crew
Armor: 7
Main Drive 4
FTL
2 Fire Controls
4 PDS
4 Class 2 Beam Batteries (2xAP/FP/F, 2xF/FS/AS)
1 Pulse Torpedo (FP/F/FS)
4 Fighter Bays


NOTES:First in 2188. Fighter complement generally includes at least 1 Interceptor group.
Tzion class Supercarrier
FT-1514
Tzion = Zion
TMF: 280
NPV / CPV: 1028 / 1037 + Fighters
Hull: 84 (28/28/28) 14 Crew
Armor: 10
Main Drive 4
FTL
2 Fire Controls
6 PDS
2 Class 1 Beam Batteries
6 Class 2 Beam Batteries (2xAP/FP/F, 2xF/FS/AS, 2x360)
1 Pulse Torpedo (FP/F/FS)
8 Fighter Bays


NOTES: Introduced in 2190.
 
   
     
Experimental Designs

   
Tzayad-S class Stealth Destroyer
FT-1505
TMF: 33
NPV / CPV: 155 / 133
Hull: 8 (3/3/2) 2 Crew
Stealth Level 2
Armor: 1
Main Drive: 6
FTL
1 Fire Control
2 PDS
3 Class 2 Beam Batteries (FP/F/FH, 2x all arcs)


NOTES: Introduced in 2191. Still experimental.
   
Maccabee-S class Stealth Cruiser
FT-1507
TMF: 64
NPV / CPV: 316 / 293
Hull: 17 (6/6/5) 4 Crew
Stealth Level 2
Armor: 5
Main Drive: 6
FTL
2 Fire Control
2 PDS
5 Class 2 Beam Batteries (AP/FP/F, F/FS/AS, 3x all arcs)


NOTES: Introduced in 2190. Still experimental.
 
Sabra-S class Stealth Battleship
FT-1510
TMF: 130
NPV / CPV: 664 / 703
Hull: 40 (14/13/13) 7 Crew
Stealth Level 2
Armor: 6
Main Drive: 4
FTL
3 Fire Controls
1 Area Defense Fire Control
5 PDS
15 Class 2 Beam Batteries (4xAP/FP/F, 2xFP/F/FS, 4xF/FS/AS, 5x all arcs)


NOTES: Introduced in 2192. Still experimental.
   
     
 
 
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