A clearing house of designs and SSDs for new Full Thrust miniatures from Ground Zero Games

 

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Full Thrust Errata

The printed versions of the Full Thrust had some typos and errata.  These items have been corrected in the electronic PDF versions.

Fleet Book: Volume 1 Errata

This is the errata for the Full Thrust Fleet Book: Volume 1 as of October, 1998. The errata is official, and was written by Jon Tuffley (author of Full Thrust).

With any book, you start to notice the typos as soon as it comes back from the printers... there are several in the Fleet Book Vol. 1, most of them in the boxes of text for each ship's specifications. The ones listed here are those that have been spotted so far, and there may be a few more lurking in obscure places. The most important thing is that of the ones we've found or had pointed out to us, in all cases the SYSTEMS STATUS DISPLAY panels (the bits that you actually use to play the game) are CORRECT. The majority of the typos are in the text boxes where the ship specs are written out, which is annoying but not a serious problem, but we have listed them all here for players' convenience.

Page 3: Under "Thruster Pushes", 2nd paragraph: the text reads "6 manoeuvre points" whereas it should read 3.

Page 11: We managed to leave the Points Cost for HULL ARMOUR out of the Mass and Cost table; Armour boxes should be costed at 2 x MASS used (ie: 2 points per Armour box), exactly as for Hull Integrity and Drive Systems costs.

The sample design is wrong. A level one screen for a Mass 85 ship is 4.25 (round down to 4) mass but the design lists it as 5 mass. The point cost is 3 X MASS or 12 not, but the listing shows 15. The cost for the SM magazine is also incorrect, 3 standard load, 2 MASS each, 6 total MASS, point cost is 3 X MASS or 18, but listing shows 12.

Page 12: In the "Ship classifications and Mass ratings" table, the entry for "Patrol or Escort Cruiser" should have the abbreviation "CE", not "E" as printed.

Page 15: TICONDEROGA CLASS DESTROYER: The Points Value (NPV) of this ship should read 100, not 41. The Procurement Cost should read 1000 MUcr, not 410.

Page 16: FURIOUS CLASS ESCORT CRUISER: Thrust Rating for this ship is 4, as shown on the Systems Display; the Technical Specifications box lists it as 6, which is incorrect.

Page 16: VANDENBURG CLASS HEAVY CRUISER: There is a Pulse Torpedo system listed in the Tech Specs which should not be there; the Systems Display panel is correct.

Page 17: MAJESTIC CLASS BATTLECRUISER: There is an ADFC system listed in the Tech Specs which should not be there; the Systems Display panel is correct.

Page 19: ARK ROYAL CLASS FLEET SUPERCARRIER: There is a superfluous "crew factor" star next to one of the PDS Systems on the Systems Display, which should be ignored. (We believe this is actually Able Spacehand Eugene P. Funk, who is in hiding to avoid being put on Damage Control detail again...)

Page 25: SZENT ISTVAN CLASS BATTLEDREADNOUGHT: There are only 3 PDS systems listed in the Tech Specs; there should be 4. The Systems Display panel is correct.

Page 26: DER THEUERDANK CLASS FIGHTER CARRIER: The SSD is incorrect and should show only 14 armour boxes not 15. The technical specification is correct. The crew factor should be 11 not 10 as stated in the technical specification and SSD.

Page 33: JEANNE D'ARC CLASS FLEET CARRIER: There are only 3 Fighter Bays listed in the Tech Specs; there should be 7. The Systems Display panel is correct.

Page 36: VOLGA CLASS SUPER DESTROYER: There is only 1 PDS System listed in the Tech Specs; there should be 2. The Systems Display panel is correct.

Page 36: TIBET CLASS LIGHT CRUISER: There is only 1 Fire Control System listed in the Tech Specs; there should be 2. The Systems Display panel is correct.

Page 39: ROSTOV CLASS BATTLEDREADNOUGHT: The descriptive text box for this ship is incorrect; it is a copy of the text for the Manchuria Class. The text box for the Rostov should read:

The Rostov is the BDN class of the "family" of ship designs from the Tsien-Valkov design bureau, which began with the Manchuria BCs at the start of the 2170s. All of the designs are well armed and protected, with good drive power, and are giving the ESU Navy a much-needed boost in its strike capabilities. As with most BDNs, the Rostov carries a single embarked fighter group for both anti-shipping and ground support operations. Five built-to-order Rostovs were exported to the Pan African Union between 2178 and 79, to form the major battleline strength of the PAU's rapidly-expanding and modernising navy; this sale was purely a political move, which somewhat upset the ESU Admiralty who (understandably) felt that their own requirements for replacement fleet units should have taken priority.

Page 42: ASSAULT TRANSPORT: Includes the costs of the landers, this should have been noted in the design box. It has a NPV of 359 as shown. Adding a Level-1 screen will bring it to NPV 377.

 

Fleet Book: Volume 1 Official Changes

Jon Tuffley made the following ruling official on the Ground Zero Games mailing list:

 

Pulse torpedoes no longer require their own dedicated fire control. The rules indicate that a fire control is required for pulse torpedoes to fire at a ship, and that this fire control can not be used for any other purpose (such as aiming beams, etc.). This is no longer the case. A fire control used to target beams can now be used to target pulse torpedoes at the same time.

 

Fleet Book: Volume 2 Errata

This is the errata for the Full Thrust Fleet Book, Volume 2 as of October, 2000. The errata is official. If more errata surfaces, it will be included on this page.

 

Page 10: HANGAR BAYS: Hangar Bays are listed as costing 18 points. This should be 27 points, the same as for human ships.

Page 13: DI'TOK: Technical Specifications shouldn't be in italics.

Page 18: DO'SAN : Technical Specifications that the ship only has 1x Class-1 K-gun. This is incorrect; it has 3x Class-1 K-guns as indicated on the Ship Systems Display.

Page 18: DO'SAN : The cost is listed as 671 points. It should cost 691 points.

Page 18: KO'SAN: 3 Fire Control Systems are missing from the Ship Systems Display, the Technical Specifications are correct.

Page 30: TY'SA'TETH: The background text "small task froces" should read "small task forces".

Page 34: XENO FILE 3: THE PHALONS: a page missing in very early copies. This was corrected early on. The missing page copies were sold at the Salute game convention, with a free replacement given to purchasers. The page that is missing is background material abput the Phalons.

Page 35: HULL INTEGRITY AND "SHELL" ARMOUR: the 4th paragraph incorrectly states shell boxes cost 2 points each, the 5th paragraph correctly states that their cost per box is 2 x layer number.

Page 36: PLASMA BOLT LAUNCHERS: Clarification, any missile or fighter caught within the burst radius of an exploding Plasma Bolt Launcher is automatically destroyed (as for all other area effect weapons). Fighters can try to move out of range of the burst radius, but they must stay inside the burst radius if they wish to try and destroy the Plasma Bolt.

Page 36: HANGAR BAYS: Hangar Bays are listed as costing 18 points. This should be 27 points, the same as for human and Kra'Vak ships.

Page 41: HUULTH: The Ship Systems Display shows 3 crew factors, but the Technical Specifications list 4 crew factors. The Technical Specifications are correct, there should be 4.

Page 45: PHALON WEAPONS AND DEFENCES SUMMARY: PULSER BATTERIS: states that "level-2 screens and Vapour Shrouds negate rolls of 4 or 5". This is incorrect. Vapour Shrouds and Screens affect Pulsers in exactly the same way as they affect human beams.

Page 45: PHALON WEAPONS AND DEFENCES SUMMARY: PLASMA BOLT LAUNCHERS: effects of shields and Vapour Shrouds are missing (see page 36 paragraphy 13).

 


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