A clearing house of designs and SSDs for new Full Thrust miniatures from Ground Zero Games

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These designs are 'Authorized by GZG for use until Official stats are published' and any stats that are published may be different from what is presented here.   Players are encouraged to give feedback on these designs to stats@star-ranger.com.

"Crusty" Mystery Fleet

 

"Crusty" ground forces have been encountered for a while but their starships have just started to show up.  Maybe they have been drawn to this arm of the galaxy due to the Xeno War.  Maybe they were already here.  

For now their background and goals are just a mystery.

 

Design Philosophy: Crusty ships resemble insects or crustaceans, with a hard outer shell but a soft squishy inside.  They use 20% of mass for hull and a full 10% of mass for regular armor.  This results in 30% of the hull used for damage point which is normal for human ships, but the large amount of armour make them susceptible to armour piercing weapons.  

For weapons they use Rocket Cannons (see below) instead of beams and other rocket based weaponry, Submunition Packs and Salvo Missile Racks.  They don't use screens as they are useless against Rocket Cannons, but high thrust is the best defense against these weapons so nearly all of their ships have a thrust value of 5 or greater.

 

Design Notes: Jon T from GZG reviewed this version of the Crusties and approves of the codenames and designations and is OK with the ships BUT, he envisions the Crusties use 'arc rifles' and 'plasma projectors' for their ground forces so that suggests energy-discharge weapons and not rocket based weaponry.  So we might go back and revise the PSB and make Rocket Cannons into Plasma Projectors and such shooting slow moving balls of plasma but for now, play around with these ships and weapons and let us know how they all work.

 

Rocket Cannon - a family of weapon systems firing semi-guided rocket-propelled explosive projectiles. Their shots are small enough to bypass point defense fire and at closer ranges unused fuel adds to their damage, but their low speed (compared to a beam or hypervelocity K-Gun round) makes hitting rapidly-maneuvering targets difficult. The intent here is to model "naval artillery" style weapons as well as to introduce another weapon that directly rewards high-thrust designs (at least as long as they're using that thrust, anyway).

Cannons come in variety of graded classes just like beams do with the same mass, cost, arcs and range bands as a beam battery of the same size.  Level 1 Rocket Cannons can target fighters the same way a beam battery does.

 

Rocket cannons roll to attack the same way the beam batteries do and are not effected by screens, but the die rolls are modified by the amount of thrust the target ship used during that turn:

Target's Thrust Result Modification Roll Results
0-2 +1 results 1-2: 0 dmg, 3-5: 1 dmg, 6: 2 dmg + reroll
3-4 None 1-3: 0 dmg, 4-5: 1 dmg, 6: 2 dmg + reroll
5-6 Same as Lvl 1 screens 1-4: 0 dmg, 5: 1 dmg, 6: 2 dmg + reroll
7+ Same as Lvl 2 screens 1-4: 0 dmg, 5: 1 dmg, 6: 1 dmg + reroll

 

Any roll of 6 results in a reroll with the same modifications, representing a lucky hit with the potential to do more damage.

"Target 's Thrust" refers to the amount of thrust used by the the target in the current turn's movement plot, which may be less than the ship's current main drive thrust rating. Ships with Advanced Drives treat their effective thrust as being 1 point higher for purposes of cannon fire, making them noticeably harder to hit.

Damage is scored against armor first, then hull, but (as with beams) any damage resulting from a reroll penetrates armor and strikes the hull instead (or the next layer of a Phalon shell, if any).

If using optional rules that allow ships to temporarily increase thrust (eg Emergency Thrust) the enemy can boost their defenses versus cannons briefly, at the risk of crippling themselves in the future.

 

"Crusty" Scout Boat 

Ch'Ka'Tk class 
(UNSC codename "CLUE")

FT-1602 
Mass 8
NPV/CPV 28/21
Weak Hull 1 (1//)
Armour 1
Thrust 8
FTL
1 Fire Control
1 Class 1 Rocket Cannon (all arcs)

 


"Crusty" Strike Boat 

Sss'Tk'vk  class 
(UNSC codename "CRUM")

FT-1625 
Mass 9
NPV/CPV 32/24
Weak Hull 1 (1//)
Armour 1
Thrust 7
FTL
1 Fire Control
2 Submunition Packs (F)

 


"Crusty" Attack Craft (Corvette-sized), K'Knn'TK class 
(UNSC codename "CATFISH")

FT-1603 

Mass 16
NPV/CPV 55/42
Weak Hull 2 (1/1)
Armour 2
Thrust 8
FTL
1 Fire Control
1 Class 1 Rocket Cannon (all arcs)

2 Submunition Packs (F)

 

"Crusty" Frigate

Sk'Ka'Kss class 
(UNSC codename "CROW")

FT-1604 

Mass 20
NPV/CPV 67/51
Weak Hull 4 (1/1/1/1)
Armour 2
Thrust 6
FTL
1 Fire Control
1 PDS
1 Class 2 Rocket Cannon (FP/F/FF)

2 Submunition Packs (F)

 

"Crusty" Standard Destroyer

Tkk'vk'Ka class 
(UNSC codename "CACTUS")

FT-1605 

Mass 30
NPV/CPV 100/79
Weak Hull 6 (2/2/1/1)
Armour 3
Thrust 6
FTL
1 Fire Control
2 PDS
2 Class 2 Rocket Cannons (F/FP/AP, F/FS/AS)
2 Submunition Packs (F)

 

"Crusty" Heavy Destroyer

Tk'Vkk'Ch class 
(UNSC codename "COMET")

FT- 1605A 

Mass 40
NPV/CPV 133/109
Weak Hull 8 (2/2/2/2)
Armour 4
Thrust 6
FTL
1 Fire Control
3 PDS
2 Class 2 Rocket Cannons (F/FP/AP, F/FS/AS)
1 SMR (FP/F/FS)

 

"Crusty" LIGHT CRUISER Sss'Ka'Tk'Tk class 
(UNSC codename "CRAKE")

FT- 1606 

Mass 50
NPV/CPV 167/142
Weak Hull 10 (3/3/2/2)
Armour 5
Thrust 6
FTL
2 Fire Controls
3 PDS
3 Class 2 Rocket Cannons (F/FP/AP, FP/F/FS, F/FS/AS)
1 SMR (FP/F/FS)

 

"Crusty" Strike Cruiser 

Ch'Tkk'ch'K class 
(UNSC codename "CROSSBOW")

FT-1608 

Mass 80
NPV/CPV 266/250
Weak Hull 16 (4/4/4/4)
Armour 8
Thrust 6
FTL
2 Fire Controls
4 PDS
5 Class 2 Rocket Cannons (2xF/FP/AP, FP/F/FS, 2xF/FS/AS)

2 SMR (FP/F/FS)

 

"Crusty" Heavy Cruiser

Tk'ch'ch'Ksss class 
(UNSC codename "CUTLASS")

FT-1618

Mass 80
NPV/CPV 266/250
Weak Hull 16 (4/4/4/4)
Armour 8
Thrust 6
FTL
2 Fire Controls
4 PDS
2 Class 2 Rocket Cannons (F/FP/AP, F/FS/AS)
2 Class 3 Rocket Cannons (F/FP, F/FS)

1 SMR (FP/F/FS)

 

"Crusty" Battle Cruiser

Ka'Tk'chh'Vs class 
(UNSC codename "COBALT")

FT-1609

Mass 100
NPV/CPV 338/338
Weak Hull 20 (5/5/5/5)
Armour 10
Thrust 5
FTL
3 Fire Controls
4 PDS
3 Class 2 Rocket Cannons (F/FP/AP, FP/F/FS, F/FS/AS)
3 Class 3 Rocket Cannons (F/FP/AP, FP/F/FS, F/FS/AS)

1 SMR (FP/F/FS)

 

"Crusty" Heavy Battleship

Vk'ca'tk'Knn class 
(UNSC codename "CROWBAR")

FT-1620

Mass 140
NPV/CPV 473/529
Weak Hull 28 (7/7/7/7)
Armour 14
Thrust 5
FTL
4 Fire Controls
5 PDS
4 Class 2 Rocket Cannons (2xF/FP/AP, 2xF/FS/AS)
4 Class 3 Rocket Cannons (F/FP/AP, 2xFP/F/FS, F/FS/AS)

2 SMRs (FP/F/FS)

 

 

"Crusty" Dreadnought

Vn'Ks'Ks'Vkk class 
(UNSC codename "CASTLE")

FT-1612

Mass 160
NPV/CPV 540/636
Weak Hull 32 (8/8/8/8)
Armour 16
Thrust 5
FTL
4 Fire Controls
6 PDS
3 Class 2 Rocket Cannons (F/FP/AP, 2xFP/F/FS, F/FS/AS)
5 Class 3 Rocket Cannons (2xF/FP/AP, FP/F/FS, 2xF/FS/AS)
2 SMRs (FP/F/FS)

 

"Crusty" Light Carrier

Tr'Skk'ka'Ch class 
(UNSC codename "CONDOR")

FT-1611 

Mass 140
NPV/CPV 478/374 + fighters
Weak Hull 28 (7/7/7/7)
Armour 14
Thrust 4
FTL
2 Fire Controls
4 PDS
4 Class 2 Rocket Cannons (2xF/FP/AP, 2xF/FS/AS)
1 Class 3 Rocket Cannon (FP/F/FS)
4 Fighter Bays

 

 
 
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