Non-combat Mass
is Cargo holds, passenger space, troop space, fighter bays and small craft
bays. Cargo holds, passenger space, troop space and small craft bays costs
0 pts (since they don't contribute to the ship's combat capability);
fighter bays cost 1xMass pts (since they can re-arm and re-organize
fighters).
NOTE 1: If
rules for armed Small Craft are introduced, Small Craft bays should cost
1xMass just like the fighter bays do.
NOTE 2:
Standard Fighter *groups* cost 48 pts in the CPV system instead of 18.
(Basically the cost of fighter bay and the hull section it is mounted in
is transferred to the fighter group itself.) The various fighter
modifications (Attack, Fast etc.) have the same add-on costs as in FB2.
NOTE 3:
Treating FTL drives as non-combat Mass priced at 0 pts (ie. just like
Cargo Holds) and requiring forces with sublight ships to pay for FTL tugs
to bring them to the battle seems to work quite well to balance sublight
forces against FTL-capable ones pointswise. This change has *not* been
implemented in the following CPV tables however.
NOTE 4:
Due to some questions on this formula, another way to state this formula
is:
(TMF - non-combat Mass) multiplied times (TMF - non-combat Mass) then
divided by 100.